How to Host a Security Point Server
Security Point is a Forge 1.20.1 pack built for organized faction wars and military roleplay — realistic firearms, vehicles and fortification blocks, with 32K downloads behind it. Getting it running smoothly is mostly about three things: enough RAM for the vehicle and weapon registries, a clean server-pack import, and a verified first boot before anyone connects.
Start from at least 5 GB of RAM. Security Point loads military vehicle entities, fortification blocks and a large firearms/tactical equipment registry on top of Forge 1.20.1, and that baseline is enough for the pack to boot and run a small faction without stuttering under load.
Import the modpack directly instead of rebuilding it from a client export. Security Point is built as a server pack, and uploading it through a proper modpack import flow avoids the missing-mod and mismatched-config errors that come from manually copying a client's mods folder.
Watch the first boot through to a clean finish. Because the pack loads vehicle and firearm registries plus fortification block states, the startup log is the place to confirm everything initialized before anyone logs in — a server that looks "done" but is still registering mods will desync players who join too early.
Only open the server to players once that first clean startup is confirmed. Security Point is typically used to run organized faction wars and PvP events, and a shaky boot mid-event means lost gear and a wasted session for everyone who showed up.
Take a backup before importing a world, updating the loader, or changing configs. Faction progress — captured fortifications, stockpiled vehicles and equipment, team standings — is exactly what a bad config change or failed update can wipe out, so a restore point before touching any of that is non-negotiable.
Use a cleaner Security Point path
CoalHost is built around modpack hosting, which makes Security Point much less annoying to launch correctly.
Deploy Security Point now →