Modpacks/Verified server hosting
ZOMBIEMANIA Server Hosting
Most “does this modpack work on a server” answers are guesses. This one isn't: we install ZOMBIEMANIA on a fresh cloud VM, boot it, and connect to it before we let anyone pay for it. What you see below is the result of those tests — including the fixes our install pipeline applies automatically so your first boot doesn't hit the crashes we already found.
Container RAM
12 GB
auto-sized at signup
Price
€27/mo
20 players included
Auto-applied fixes
14
from our boot tests
Java
Java 17
matched to the pack
What we fix before your first boot
These come from real failed boots — each one crashed a test server until we found the fix. Every new ZOMBIEMANIA server gets them applied automatically during install.
watermedia* — disabled on the server
CEF/Chromium video player crashes server during native library load
daycounter-*.jar — disabled on the server
Client-only HUD mod; forces UnsatisfiedLinkError on dedicated server
skinrestorer-2.7.0+1.20-forge.jar — added automatically
Restores Mojang skins on offline-mode servers (online-mode=false)
Plus 9 server.properties pins, 2 config overrides, 1 known log pattern our crash-analyzer recognises.
Common questions
How much RAM does a ZOMBIEMANIA server need?
Our boot tests put the floor at 12 GB of container RAM. The signup flow auto-sizes to this — you can't accidentally under-provision.
Does ZOMBIEMANIA work on a dedicated server?
Yes — verified on 2026-05-16 on a fresh cloud VM: installed, booted and accepted Minecraft connections end-to-end.
What happens if it crashes anyway?
Every server gets automated backups plus a crash-analyzer that reads the actual log, matches it against known modpack failures and either applies the fix or restores the backup.
Launch a ZOMBIEMANIA server
Pre-configured with everything above · 12 GB · €27/mo · cancel anytime
Create server — auto-configuredThe signup picker opens with ZOMBIEMANIA pre-selected and RAM already sized.