How to Host a DND-Craft - Forge Labs Server (Forge 1.18.2)
DND-Craft - Forge Labs is a Forge 1.18.2 pack inspired by the Forge Labs YouTube series, translating tabletop Dungeons & Dragons into Minecraft — character classes, dice-based mechanics, spell slots, and hand-crafted dungeon delves for a full adventuring party. It shares Forge Labs branding with Alaskan Wilderness, but the two have nothing else in common: DND-Craft is a class-and-dice dungeon crawler, while Alaskan Wilderness is a cold-survival pack with no classes or dice at all. Hosting it right starts with giving the JVM enough headroom before your party ever rolls a character.
Start the server with at least 5 GB of RAM allocated — that's the recommended floor for DND-Craft - Forge Labs on Forge 1.18.2, where dungeon generation, class abilities, and dice-mechanic logic all run server-side.
Import the modpack through CoalHost's modpack installer rather than copying a client export — picking DND-Craft - Forge Labs from the catalog pulls the matching Forge 1.18.2 server files and mod list directly, so you don't end up with mismatched client-only jars.
Watch the console through first boot until Forge finishes loading all mods and the world generates cleanly — on a dungeon-and-class pack like this, a bad load shows up as missing class abilities, broken dice rolls, or dungeons that fail to generate rather than a clean crash.
Only invite your party once that first boot completes cleanly end to end — adding players mid-crash-loop on a class-based pack risks characters losing their class selection or spell-slot progress before anyone's properly in.
Take a backup before importing an existing world, updating Forge, or touching mod configs — losing a DND-Craft world means losing every party's class progression, dungeon loot, and spell-slot advancement, not just terrain.
Use a cleaner DND-Craft - Forge Labs path
CoalHost is built around modpack hosting, which makes DND-Craft - Forge Labs much less annoying to launch correctly.
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