How to Host a Create and Guns Server
Create and Guns is a NeoForge 1.21.1 pack that pairs Create's kinetic machine chains with a modern firearms system, where weapons aren't just picked up — they're manufactured through the same automation lines you'd normally use for resource processing. Hosting it well means treating both systems as equally critical from the first boot.
Start with at least 6 GB of RAM allocated to the server. Create and Guns is a NeoForge 1.21.1 pack built around Create's kinetic machine chains plus a full firearms crafting layer — running both systems under-provisioned causes stutter during ammo production lines and automated weapon assembly.
Import the modpack directly from its original NeoForge .mrpack or CurseForge server export rather than rebuilding it from a client install — hand-copied client mod folders tend to drop server-required dependencies and leave the firearms and Create integration mods out of sync.
On first boot, watch the server log until both Create's kinetic block registration and the firearms mod's weapon crafting recipes finish loading cleanly — if either system throws recipe conflicts during startup, the shared crafting chains between guns and Create machines won't resolve correctly in-game.
Only invite players once that first boot completes without errors. Because weapon crafting in Create and Guns depends on Create's automation running correctly, a half-loaded server can leave players crafting broken or dependency-missing firearms.
Take a backup before importing an existing world, updating the NeoForge loader, or changing gun or Create config values — losing a world here means losing both automated factory lines and any crafted weapon progress, which takes considerably longer to rebuild than on a typical single-system modpack.
Use a cleaner Create and Guns path
CoalHost is built around modpack hosting, which makes Create and Guns much less annoying to launch correctly.
Deploy Create and Guns now →